The Making of Oculus by Victor Hernandez

June 11, 2015

11th June 2015 @ 11:10am

Victor’s competition entry was presented in the Humster3D ‘Ancient Rome Competition’. Victor used SketchUp, Maxwell Render and Photoshop in in his workflow. Victor subsequently won a special prize for this entry. Based in Lund, Sweden, as a practicing architect, Victor has been working in 3D modeling for over 20 years. 

Ocolus-special

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