The Making of Oculus by Victor Hernandez
11th June 2015 @ 11:10amVictor’s competition entry was presented in the Humster3D ‘Ancient Rome Competition’. Victor used SketchUp, Maxwell Render and Photoshop in in his workflow. Victor subsequently won a special prize for this entry. Based in Lund, Sweden, as a practicing architect, Victor has been working in 3D modeling for over 20 years.
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