Making of : Draped Art by Simon Oudiette

October 30, 2015

30th October 2015 @ 11:30 am

Simon Oudiette graduated with a Masters degree in Architecture from the École National Supérieure d’Architecture de Strasbourg. In this ‘Making of ‘ Simon goes through his workflow in producing this amazing architectural visualization. Within this text and images you will find many tips and tricks to help you in your own production of quality images. Software used in this project was SketchUp, 3ds Max and Photoshop.

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Click on image to view

Topographical Landscapes – hills

October 9, 2015

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Hills

Definition: A Hill is a landform that extends above the surrounding terrain. It often has a distinct summit, although in areas with scarp/dip topography a hill may refer to a particular section of flat terrain without a massive summit. 1. Using the Sandbox tool, click the icon “From Scratch” and start to draw the grid lines horizontally.

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Use Sandbox Tool

2. Double click the grid box (which is a Group), and then select certain area (spaces or corners) that you want to Smoove.

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Select certain area

3. To adjust the surface elevation, click the Smoove icon> pull-up or pull-down the selected surface.

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Pull-up or pull-down the selected surface

This is the result.

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Result so far

4. To remove the grid and rough edges from the model, use the “Soften edges” tool by going to Window >Soften Edges. Double click the group model and make the following changes in the “Soften Edges” settings; move slider to 180 deg. and  check Smooth normal/ check Soften coplanar.

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Soften Edges

5. Apply grass texture to the model.

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Apply grass texture

Summary

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Summary

Rendered scene.

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Render

Thanks for reading! Benedict Caliwara