Making of a Classic Room

classic_room03Making of a Classic Room by Ricardo Cossoli

The ‘Classic Room’ scene was fully modeled in SketchUp with the help of some free available plug-ins.
It is a classic style room with details of moldings, illuminated with natural light from the scene and only the light support in the middle of the room is a resolved V-Ray emitting material.
After the modeling process I will apply the textures, at the same time doing various tests to adjust the lighting and reflections of different materials.
I will finish without placing an environment (background), that I will add later in Photoshop . I must therefore save the rendered image in Png. format because it supports different opacities of materials.

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In addition to adding a Photoshop background (a high-resolution image of a landscape), I must adjust the contrast, lighting levels, glare and blur, add a second layer which I will merge with the original layer using the overlay method , then lower the opacity from 25 to 30%. These settings are of course very subjective and depend very much on each and every individual case, scene, taste, lighting situation…

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Step 1

Step 1. Here  is the  original SketchUp scene I started with . All the details are clearly visible before the rendering and post- production process.

Step 2

Step 2. Rendering Options in V-Ray 1.5 (Continued)

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Step 3

Step 3. Rendering Options in V-Ray 1.5 (continued)

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Step4

Step 4. Rendering Options in V-Ray 1.5 (continued)

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Step 5

Step 5. Rendering Options in V-Ray 1.5 (continued)

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Step 6

Step 6. Rendering Options in V-Ray 1.5 (continued)

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Step 7

Step 7. Rendering Options in V-Ray 1.5 (continued)

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Step 8

Step 8. Rendering Options in V-Ray 1.5 (continued)

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Step 9

Step 9. Rendering Options in V-Ray 1.5 (continued)

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Step 10

Step 10. Rendering Options in V-Ray 1.5 (continued)

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Step 11

Step 11. Rendering Options in V-Ray 1.5 (continued)

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Step 12

Step 12. Rendering Options in V-Ray 1.5 (continued)

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Step 13

Step 13. The chandelier is a diffusion material. Later in post-production (Photoshop) a diffuse glow effect is applied.

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Step 14

Step 14. This is the original image exported from SketchUp

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Step 15

Step 15. This is the render output  as it came out of the render engine. Before the post-production process in Photoshop it is necessary to adjust  different light settings and color corrections as detailed below.

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Step 16

Step 16. Correction of Levels in Photoshop will improve the overall lighting of the scene.

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Step 17

Step 17. Correction of Brightness and Contrast will give greater depth to the lighting of the image.

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Step 18

Step 18. Before applying  Gaussian Blur, it is necessary to duplicate the original layer (Ctrl + j).

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Step 19

Step 19. Apply a slight Gaussian Blur. Besides using the Gaussian Blur filter an option is also to apply a diffuse glow  to give more radiance to the highlights of the scene.

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Step 20

Step 20. In the Blending Options> Layer >Soft Light adjusting Opacity up and down until (about) 30%.

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Step 21

Step 21. A high resolution landscape image is applied as  the background.

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Final Image

This is the finished image after rendering, lighting adjustments and incorporation of the background image in Photoshop.

I hope you enjoyed my tutorial.

Ricardo

 

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