Making of Hotel Room
Making of Hotel Room by Mateo Soletic
How to create a right mood in your interior design presentation? Obviously SketchUp can do some things but if you want to investigate further and create a real life photo-realistic environment you will have to use real life materials , light sources or simply you will have to post process it with a renderer. In this tutorial I will explain in a step by step process how set your scene in SketchUp , prepare it for export , add all those materials and lights that make the difference and finally I will show you how to get a real life photo-real look.
Basically the first thing is to model a layout area of a room and populating it with furniture and stuff. Your scene should look something like the one above, like a film or theater set. Now the important thing you should bear in mind with photo-realistic images is always to pay attention to details. Spend some more time on choosing and adjusting the right props like I did here with the wind blown curtain. Not paying attention to details is something that can bring your final image down more than anything else.
Another important detail is to set the right final view/camera angle. I will move around the scene and will finally adjust the camera angle with the help of the zoom tool and by adding value in the measurement box.
When I am satisfied with my views/camera angles that capture those scenes i will want the final rendered images to look like I will save them for export .
Since there is a slight difference between the camera angles from SketchUp to one in Maxwell Render I will go to Plugins>Maxwel Export>Camera . After filling in the size of the image – Height and Width values in the dialog box I will then tick – Show Render Area box.
This is how my final render output will look like. Note that the grey transparency on each side that covers the image will not be included in the final rendered image.
I find it much easier to apply/replace SketchUp materials in Maxwell Studio. I don’t replace every single material because that usually takes me too long but I only replace the key ones that will eventually make the difference. Those that I will be replacing I will label 00 see (1). Light sources If I decide to change I will label 11 see (2).
In order to get the right mood I will add various light sources in intensity and direction. Here are some examples of this set up:
(1) Indirect strip lightning behind curtain (2) Indirect strip lightning behind ceiling moldings (3) Indirect strip lightning behind wall moldings (4) Bed mounted lights (5) Indirect strip lightning behind the bed (6) Recessed ceiling lights (7) Table lamp (8) Environment.
Now I will activate the Maxwell material panel to set up lights in SketchUp. Go to Plugins>Maxwell Export and activate the Material Panel.
Since the material panel is activated now every time I add new material the flyout window of the material panel will open automatically. I will now select a color write a color write in 00_halogen_ceiling and in the flyout I will tick Emitter and write a Value – Watts = 1000. This is an average Value and I can at this point more or less add similar values to all my light sources.
l10 - Making of Hotel Room - Placing light material - example
I will repeat the same procedure with all the light groups I will create in this case eight all together.
I will now set the focal distance by going to Plugins>Maxwell Export>Camera and I will Click on Pick Focal Distance.
Clicking on desired spot on the screen I will set my focal distance.
Finally I will fill in the Environment settings in this case by setting it to Physical Sky.
I have set all the parameters and will now export my model to Maxwell Render. Go to File>Export>3D Model.
In Export Type I will select Maxwell Render and select the target folder I want my model and final render output to be exported to.
Before continuing further I have to fill some more parameters in the Maxwell Exporter Options Box. Most important ones being Image Type , in this case it will be JPEG, for render time I will write 600 (that is overnight). Two more fields I will tick is Alpha since I will be probably replacing the outdoor image with my own in Photoshop and also the most important one as you will see later in this tutorial is Multilight.
Now I will finally export my model for render.
I could have unmarked the first box Render in Maxwell after Export and all my geometry complete with my settings would be saved without starting the rendering process. I found out that if there are any problems with the geometry or texture it is better to know right away before I continue any further work in Studio.
When I am assured that all is ok I will stop the render process and start replacing SketchUp materials with Maxwell materials in Studio.
This is the basic layout in Studio.
I am in so I will go to Window>Layout>Apply Materials.
The easiest way is to navigate to your Maxwell material folders and search for desired materials and one by one replacing the SketchUp ones I have labeled for replacement.
When all the materials have been replaced I will check my settings once again and export for render.
This is now how my final image looks like.
Or like this without lights.
Once again a larger image with lights on.
In Preview/MXI Dialog You can adjust all the values like Film ISO, Shutter, Burn, Monitor Gamma … during the render itself or after the render has been completed. The changes will be visible immediately on the smaller screen and o pressing the refresh button on the main screen.
This is the Multilight Panel. Multilight is a great feature. On this slider all the swithches of all the light groups I created are positioned. I can add new Values, switch off certain lights and test almost any combination of lights. Further I can save my MXI file and present it to the client and making all possible day and night light simulations in an instance. You can also create a movie out of it. But that is for another tutorial.
MXI file set with only daylight and a table lamp light.
MXI file set with Environment at dusk and all lights active.
MXI file set with Environment at night and all lights active.
End of this tutorial.
































i go to erie county vo-tech of erie pa and want to know more about this program.
This is a great tutorial Mateo! And the rendered image is really nice.
I’m glad to see this web site is picking up steam!
Keep up the great work!
~Coen
Thanks Coen for your kind comment much appreciated.
Wow
Having recently started to use Vray for my rendering, I find your work a real inspiration, it is your finished image that keeps the flames burning, stunning.
Kerry Jackson