Making of a Classic Room

classic_room03Making of a Classic Room by Ricardo Cossoli

The ‘Classic Room’ scene was fully modeled in Google SketchUp with the help of some free available plug-ins.
It is a classic style room with details of moldings, illuminated with natural light from the scene and only the light support in the middle of the room is a resolved V-Ray emitting material.
After the modeling process I will apply the textures ; at the same time doing various tests to adjust the lighting and reflections of different materials.
I will finish without placing environment (background), that I will add later in photoshop . I must therefore save the rendered image in PNG format because it supports different opacities of materials.
In addition to adding a Photoshop background (a high-resolution image of a landscape), I must adjust the contrast, lighting levels, glare and blur, add a second layer which I will merge with the original layer using the overlay method , then lower the opacity from 25 to 30%. These settings are of course very subjective and depend very much on each and every individual case, scene, taste, lighting situation…

classic_room02

Classic_room01Step 1. Here  is the  original SketchUp scene I started with . All the details are clearly visible before the rendering and post- production process.

Classic_room02Step 2. Rendering Options in V-Ray 1.5

Classic_room03Step 3. Rendering Options in V-Ray 1.5 (Continued)

Classic_room04Step 4. Rendering Options in V-Ray 1.5 (Continued)

Classic_room05Step 5. Rendering Options in V-Ray 1.5 (Continued)

Classic_room06Step 6. Rendering Options in V-Ray 1.5 (Continued)

Classic_room07Step 7. Rendering Options in V-Ray 1.5 (Continued)

Classic_room08Step 8. Rendering Options in V-Ray 1.5 (Continued)

Classic_room09Step 9. Rendering Options in V-Ray 1.5 (Continued)

Classic_room10Step 10. Rendering Options in V-Ray 1.5 (Continued)

Classic_room11Step 11. Rendering Options in V-Ray 1.5 (Continued)

Classic_room12Step 12. Rendering Options in V-Ray 1.5 (Continued)

Classic_room13Step 13. Rendering Options in V-Ray 1.5 (Continued)

Classic_room14Step 14. The chandelier is a diffusion material. Later in post-production (Photoshop) a diffuse glow effect is applied.

Classic_room15Step 15. This is the original image exported from SketchUp

Classic_room16Step 16. This is the render output  as it came out of the render engine. Before the post-production process in Photoshop it is necessary to adjust  different light settings and color corrections as detailed below.

Classic_room17Step 17. Correction of levels in Photoshop will improve the overall lighting of the scene.

Classic_room18Step 18. Correction of brightness and contrast will give greater depth to the lighting of the image.

Classic_room19Step 19. Before applying  Gaussian Blur, it is necessary to duplicate the original layer (Ctrl + j).

Classic_room20Step 20. Apply a slight Gaussian Blur. Besides using the Gaussian Blur filter an option is also to apply a diffuse glow  to give more radiance to the highlights of the scene.

Classic_room21Step 21.In the blending options> layer >soft light adjusting opacity up and down until (about) 30%.

Classic_room22Step 22. High resolution landscape image is applied as  background.

Classic_room23Step 23. This is the finished image after rendering ,lighting adjustments, and incorporation of the background image in Photoshop.

Production: Cossoli Ricardo
Three Dimensions – Visualización 3

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