Making of Bahamas

bahamas

By Nguyen Tran Huy Vu
In this tutorial I will be covering the basics of SketchUp to V-Ray for 3ds Max work flow. I will not be covering every single detail, like applying materials in 3ds Max,  since I am assuming that you already have some basic knowledge of the process.

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Step 1 – The model I started with

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Initial 3D Model Created by Huyvu

Step 2 – Working with layers

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Working With Layers

One of the most important things when modeling here in SketchUp is the use of Layers . In this file I will divide my model into different layers for example : columns, walls, beams , water, etc…

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Working With Layers

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Working With Layers

Step 3 – Exporting to 3ds Max

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Exporting to 3ds Max

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Exporting to 3ds Max

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Exporting to 3ds Max

When I am satisfied with the final result , I will export my completed SketchUp model Skp. file to 3ds Max  by layer. Step by step I will  Check “visible” layer while others remain unchecked, then I am ready to  export to 3ds Max.

In the option menu I will set :

Geometry:

– Export: Full hierarchy with multi objects,  if that object is a chair,then choose “Single object”
– Don’t check the  check box on “Geometry” option, unless you want to  export the current selection.

Material:
– Check “export texture maps”, It is important to check this if you plan to use SketchUp materials in 3ds Max . If not , and if you want to create new materials in 3ds Max, then don’t check this option.

Cameras:

– Check “generate cameras from pages” only in the last export.  If you check this box during each export then in your final 3ds Max file you are going to have a lotl of coinciding cameras.

Step 5 – Inside  3ds Max

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Inside 3ds Max

Open 3ds Max. I am using 3ds Max version 2009 but you can also use any older version . Go to File>Import and choose the last 3ds that you exported. Before completion of the import process, you must make a group of these objects  and convert them to editable poly. Then you must create  material/shade and assign it to that object. You should attach them to one object for easy management.  Remember: only choose “yes” for the camera in question for the  THE LAST imported step.

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Inside 3ds Max

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Inside 3ds Max

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Inside 3ds Max

Step 6 – Creating V-Ray Sky and Sun

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Creating V-Ray Sky and Sun

Now I will create V-Ray Sky and V-Ray Sun:  click and drag to make V-Ray Sky and V-Ray Sun. After I have created  V-Ray Sun I will switch to Front View and move towards the sky (move forward following the z axis)

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Creating V-Ray Sky and Sun

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Creating V-Ray Sky and Sun

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Creating V-Ray Sky and Sun

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Creating V-Ray Sky and Sun

Step 7 – Creating  background cylinder

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Creating Cylinder for Background

I will create the environment in the form of a cylinder. After I have completed that I will assign a material background image to it. The cylinder shouldn’t be to big. It should roughly coincide with the size of the building.

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Creating Background Cylinder

Finally, these were my final V-Ray render settings.

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Final V-ray Render Settings

And here are the final renders:

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Making of Bahamas - Final Render - 1

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Making of Bahamas - Final Render - 2

I hope you enjoyed looking through this tutorial and it has gone someway in explaining the process.

Thanks and happy rendering…

Nguyen Tran Huy Vu


16 Responses to “Making of Bahamas”

  1. explainking on May 4th, 2009 12:13 pm

    Great Tuts HuyVu, Congratulation !

  2. alexx on May 4th, 2009 6:45 pm

    COOL n’SO GREAT!! It’s Very Real and Beautiful!!

  3. PHUONG_HEHE on May 12th, 2009 4:57 am

    Congratulation HUYVU….

  4. HNK on May 12th, 2009 10:49 am

    Sao toàn người VN khen nhau ko vậy? 🙂

  5. HNK on May 12th, 2009 10:49 am

    Félicitations HUY VU

  6. lapdi_maulanh on May 13th, 2009 3:25 am

    sao anh ko dich ra ban tieng Viet cho a e biet duong ma man^` chu*”. hix :(. Chuc mung anh !!

  7. tulacong on May 14th, 2009 9:40 pm

    bài này rất hay,bạn lapdi_máu lạnh nói đúng đó ,bạn viết một bài bằng tiếng việt nam đi gửi lên trang Suvn.net đó. đang có trương trình kích cầu người việt nam viết tut cho người Việt nam mà hehe

  8. huyvu on May 21st, 2009 5:33 pm

    @tulacong: xin lỗi, yêu cầu này mình ko làm dc vì mình đã tẩy chay suvn rồi. các bạn có nhã ý cứ thoải mái dịch lại bài này và post lên bất cứ diễn đàn nào.
    —–
    soviet-forever.

  9. gerbaux on May 31st, 2009 7:08 am

    i finally had a chance to view your tutorial!!! it’s cool… i learned a lot… i just need to practice more….

  10. tinystar89 on August 10th, 2009 7:37 pm

    It’s a very special tut. Hope you to make another things like this in order to share us and learn each other.

  11. tris on June 9th, 2011 9:17 am

    You mention:
    ”Before completion of the import process, you must make a group of these objects and convert them to editable poly. Then you must create material/shade and assign it to that object. You should attach them to one object for easy management.”
    in the import process..

    Could you explain this step further?

    Great render!!!! Thanks!

  12. SiK on September 29th, 2011 1:28 pm

    Yeah… tẩy chay suvn.net chơi theo kiểu bè nhóm :))

  13. str9led on September 29th, 2011 3:33 pm

    Very nice. I can not get render a background. Why? I use blender 2.5 and vray standalone 2.0

  14. kyra on January 8th, 2013 2:31 pm

    can you give me the minimum specs. for PC to render like this.. tq for this tutorial.. very nice..

  15. HUSY on August 14th, 2013 4:34 am

    u did good ..
    but u should make a detail tut of your work progress..
    thanx

  16. Sunil on March 3rd, 2017 11:31 am

    Hi sir

    how to download veray full tutorial for sketchup

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